Biography
Dmitry is a GPU engineer at AMD doing research and development in the field of real-time and offline ray tracing, precomputed light transport and hybrid methods. Dmitry is an author of AMD® RadeonRays intersection engine and RadeonProRender-Baikal GPU-based global illumination renderer. Other projects Dmitry has contributed to include Radeon ProRender physically-based rendering engine, Unity progressive GPU light mapper, AMD machine learning denoiser, and a number of AMD tech demos presented at various conferences.
Presentations
Birds of a Feather
Accelerators
Ray Tracing
Scientific Computing
TP
EX
EXH
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